
MetaErika
Date: 2023
Type: Project at Phantom
Software: Blender, Unreal Engine, Metahuman
During my explorations at Phantom, I have created a Metahuman model of myself with a mesh made from a scan of my face. Since the default hair options of the Metahuman software are limiting, I created custom blonde hair in Blender. I then imported it back into Unreal Engine and used facial motion capture and the rigged model to animate the character. The clip above was made in Unreal Engine 5.