Main.0068_(2).png

MetaErika

Date: 2023

Type: Project at Phantom

Software: Blender, Unreal Engine, Metahuman

During my explorations at Phantom, I have created a Metahuman model of myself with a mesh made from a scan of my face. Since the default hair options of the Metahuman software are limiting, I created custom blonde hair in Blender. I then imported it back into Unreal Engine and used facial motion capture and the rigged model to animate the character. The clip above was made in Unreal Engine 5.

Close-up of a person's eye and nose in black and white.
Close-up view of a black and white 3D rendered female face, focusing on the eyes and mouth.
Close-up of a human eye in black and white, showing detailed eyelashes and eyebrow.